MineCraft


 * Minecraft Symposium**


 * Minecraft Wiki**


 * Agenda**

9:30 Start Welcome, greetings, introductions Installation of software Assessment of experience Questions about things the students/teachers have created

Build and create (Shawn) Starting activity – both teachers and students // or tutorial Starting a MineCraftEDU Client Basic Controls Basic Crafting
 * Small Step for Mob Kind**

Official MineCraft Wiki - Crafting recipes, tutorials, updates


 * Debrief** – what was learned?
 * Take a tour of what others have created. Students show teachers what they have created. Teachers ask students questions – based on outcomes they may want key in on.
 * Student Reflection – what have you had to learn to do this, where did you find stuff, what did you do? how could this be used for assignments? (grade 2 – 10 will have different answers)


 * Refreshments – as needed**


 * New Scenario for students**
 * Novice
 * Intermediate – //Water Challenge// – with night (no monsters but can starve) – don’t have to defend selves but need to survive.
 * Hard Core – night, can die (face monsters) and starve – need to defend self


 * Teacher Learning**
 * Teachers – what have your students learned? What outcomes could be assessed by this initial activity?
 * __Saskatchewan Outcomes__ [[file:MinecraftEDU and Sask Outcomes.pdf]]


 * Start a server [[file:Launching MinecraftEDU Server.docx]]
 * Teacher menu [[file:Teacher Menu - MinecraftEdu.docx]]
 * Build a world [[file:Building a minecraft world.docx]]
 * Special blocks for MineCraftEDU [[file:MinecraftEDU Blocks.docx]]
 * find maps
 * iPad differences (no control over environment, can't save the worlds, more limited in scope -- but still all of the outcomes apply!)
 * Other Documents and resources
 * MineCraftEDU Resources [[file:Minecraft Resources.docx]]
 * World of Humanities (Downloadable Map) Guide [[file:WORLD OF HUMANITIES Starter Pack.pdf]]

Go into world that students are working within and interact with students in the world….– if time allows


 * Lunch when arrives**

Reflection: (students keep playing?) What are some outcomes that you could assess? What did you see? Formative and summative assessment GRASP – Choose an outcome that you are working on right now and **create** a world (short task or assignment – or scenario….can start server and students just go…)
 * Teachers create a world/scenario**

Then have their students try it out – will need to have students connect to each teacher’s laptop.

Quick debrief at end…do teachers want a server for their classroom – will they and their students use it?

If kids finish //Water Challenge// – assign //Hunger Craft//.